Hands-on Education in Virtual Reality: Implications and Benefits

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With technology today, we are able to continually improve how we learn and are educated. One such innovation is Virtual Reality. VR is usually used for gaming, but is now being used to branch into other software applications such as education.

Simulators that provide “hands-on” training are able to improve on these education methods in VR. This article will explain the fundamentals of VR and its applications in education and how this will benefit students.

Understanding Virtual Reality: The Basics

Virtual Reality is a program that is able to render a three dimensional environment for the user to interact with.

VR uses a special headset and hand controllers that allows the user to navigate in the generated world and allows them to touch and fiddle with digital elements displayed in this environment.

VR also operates, along with the headset and controllers, with software that includes the following::

  • Motion Tracking Sensors: These sensors found in the headset and hand controllers detect the users movements and translate them to the virtual environment.

  • Haptic Feedback: The controllers, and sometimes gloves, vibrate, at various lengths and intensity, giving the user some sense of feedback or touch from the simulated environment.

  • Software Applications: Physics algorithms and programming in the applications create an as close to realistic experience as possible, with regards to user inputs and responses.

With all of the components mentioned above, Virtual Reality creates an environment users are encouraged to interact with, mimicking reality where possible, making it a good tool when using it for education.

Practical Application of VR in Education

VR in education is considered an interesting tool as it can change what we normally learn in the classroom into something we can learn first hand via simulation. Traditionally, when teaching or learning, we think of books, videos and lectures, which at length may not always engage students effectively.

This is changed in the virtual world, allowing students to experience the things mentioned in the lessons firsthand, to improve their understanding and retention of the information.

Fields Benefiting from VR in Education

  1. Medical Training: Medical students can practice surgeries, learn anatomy and diagnosis for sickness in a VR environment that is risk free and does not endanger patients.

  2. Engineering and Architecture: VR can display three dimensional structures for design students where they can view and change the structure before implementing the designs in the real world.

  3. History and Social Studies: VR allows students to view a rendered environment such as heritage sites found in history books with great detail.

  4. Science and Physics: VR can create a controlled environment where students are able to use different elements and chemicals for experiments in a safe environment.

Pros of VR in Education

VR in the branch of education has its uses. However, there is more to it, as there are many benefits of VR that will be explained below:

  1. Engagement and Motivation: Instead of only learning with your ears, VR makes educational lessons into an active experience which engages students. This novelty encourages a curiosity in subjects that would otherwise be considered boring.

  2. Enhanced Retention and Understanding: Studies have shown that students who experience situations first hand mentioned in the lessons are more likely to remember the experience instead of just reading about it in a book and recalling it.

  3. Personalized Learning: VR software allows for students to learn at their own pace and load up previous lessons if they ever need to look back at something they are not sure of. This accommodates for many educational needs.

  4. Safe Learning Environment: In certain fields where there are major risks or high stress, such as the medical or engineering field, VR allows you to gain hands-on experience while not exposing the student to hazards.

Providing a Tangible Experience to Students

The tangible experience students will be able to gain is due to VR being able to recreate scenarios from the course or learning material and allowing the students to interact in these environments as if it was the real-world. This will deepen the students comprehension on the subject and can at times develop their skills faster.

  1. Hands-on Science Experiments: The virtual environment can set up experiments and solutions for chemical reactions that allow students to mix compounds and conduct experiments in the learning material to observe the results without having to worry about their safety.

  2. Language Learning in Real-Life Scenarios: Students learning a language can participate in a virtual environment that allows them to practice, such as ordering food in a restaurant set in a foreign country.

  3. Real-World Job Simulations: Students can practice such things as flight training in order to become a pilot to prepare students for real world scenarios that they will encounter in their career.

Conclusion

Virtual Reality is able to provide education that can go beyond traditional classroom methods and even offer hands-on experiences. This in turn provides the students with a more acute understanding and fulfilling engagement with the learning material, having them retain more information and motivation to learn.

From medical training to space exploration, the potential applications of VR in education are vast and continuously evolving.

As VR technology continues to advance, its accessibility will improve, making it an integral part of modern education. By embracing VR, educational institutions can provide students with the skills, knowledge, and experiences necessary to excel in their fields, ultimately bridging the gap between theoretical learning and real-world application.