How and What Changes the Gaming Industry Has Made to Our World
INTRODUCTION:
Now it is difficult to imagine our world without computer games of various genres, such as RPGs, Arcades, Shooters, MMORPGs, Horror, and many others. The games industry itself has a history of about 70 years and during this time it has significantly influenced the world and people, to some extent even becoming an impetus for the development of some niches. In general, it has changed our everyday understanding of things and thinking both in a positive direction and bringing some negative aspects for humanity. In this article, we will consider such aspects as the influence of games on the consciousness of mankind, the positive and negative aspects that games brought into the world, as well as the features of the concepts of games and their common features in our time.
EVOLUTION OF GAMES:
Games have been around for centuries, and it is even known that ancient Egypt had board games for children and adults, but as a digital pastime, gaming began more as an experiment and is believed to have been discovered by a British scientist in 1952. He created a game that was already known all over the world, namely “tic-tac-toe”, and he did it only for his dissertation, where he talked about the interaction between man and computer. Many people wonder if he knew then that this would become such a big impetus for the movement of this industry? Was he an innovator and had the vision? The answer to this question is most likely negative. At that time, scientists, academicians, and other scientific enthusiasts were only trying to demonstrate their discoveries in a narrow circle of people and did not think that it would cause such a stir among the general public.
After some time, games began to develop incredibly quickly, and many already knew that this was an exciting pastime that took a lot of time. But the most rapid growth of the gaming industry can be called the 1980-1990s, when the most iconic games appeared, which left a huge mark on the history of mankind and still have many remakes. At that time, such famous games as "Doom", "Pac-Man", "Contra", "Heretic" and many others appeared. This period also marked the development of computers themselves and the progression of their power, as well as the first 3D graphics.
After this, we can name the new generation of games after 2000, when popular browser games, online games, and e-sports appeared. The first online monetization appeared, where players could trade in-game currency with each other. Well, these days the progression has already reached virtual reality and complete immersion.
THE APPEARANCE OF E-SPORTS:
From time immemorial, humanity has monetized and created excitement around absolutely any event where a significant audience appeared. Be it gladiatorial fights in Ancient Rome, where competitions with prizes were created, or races in Ancient Mesopotamia. And of course, it came to the gaming industry and the creation of such an event as eSports. It first appeared in the late 1990s in popular games such as Quake, StarCraft, and Warcraft, which hosted the first cash tournaments. Then, after 2000, with the development of Internet connectivity and a stronger push towards worldwide globalization, platforms such as “Steam” appeared, which actively developed this relatively young and untouched niche by holding competitions. Nowadays, eSports has a huge number of fans, and in various games with incredible prize pools that number in the millions. Some countries officially consider it a sport equivalent to football or boxing.
PLAYER INTERACTION AND MARKETPLACES IN THE GAMING INDUSTRY:
Quite a lot of time has passed since the first concept of the game until our time; There are even people who managed to catch everything from beginning to end. But in addition to the gaming industry, other technologies were actively developing, such as the Internet, computing power, interface technologies, and programming, which together greatly influenced the vector of progression of the gaming world.
Thus, thanks to the combination of these innovations, as well as the development of games, users began to actively trade game items and exchange game currency with each other, creating a rush of supply and demand. The first truly large platforms for trading this kind of thing appeared in the late 1990s and became popular among many players, especially in games such as Diablo or Ultima Online.
Nowadays, there are millions of sites providing such services related to this type of service, specializing in the sale of game currency for many games and items in them. These platforms always focus on gamers and strive to offer the best and most reliable services such as fast deliveries, competitive prices, and secure transactions.
POSITIVE AND NEGATIVE IMPACT OF THE GAMING INDUSTRY ON HUMANITY:
Probably everyone has been told that games can have a detrimental effect on a child or even an adult. Do you remember the moment when your mother scolded you and said that your bad grades were because of games? And can you also notice how the level of, for example, a certain language or logical thinking is better developed due to the same games? The answer to these questions is simple: the gaming industry has influenced the development of humanity incredibly strongly, both in a positive and negative way. Let's look at everything in more detail:
POSITIVE MOMENTS FOR HUMANITY:
- TECHNOLOGICAL DEVELOPMENT: The most important and important point that the gaming industry has influenced is the stimulation of technology development, both in ideas and in the use of artificial intelligence and graphics that are used for cartoons.
- TEAMWORK:At its core, a person develops by exploring the world around him in a game format, playing hide and seek, blind man's buff, etc. In the case of virtual games, it works the same way: most games require cohesion and the development of social skills.
- EDUCATION:Surprisingly, games have a strong incentive to develop new skills, from programming to resource management. You need to count, write, and analyze, which makes your brain develop.
- CULTURAL DEVELOPMENT:Some games can be equated to the rank of masterpieces, on which they even write books, make films, and draw pictures. Such games become part of the cultural heritage, making a significant contribution.
- ECONOMY:Many countries immediately realized that this audience was willing to pay a lot of money for such a pastime, and when this turned out to be true, it became a significant economic source for many countries, creating both jobs and attracting investment.
NEGATIVE MOMENTS FOR HUMANITY:
- HEALTH:Games don't just make you immerse yourself in their atmosphere, they can cause addiction, which in turn will lead to various diseases and health problems. This is associated with sleep disturbances and minimizing physical activity.
- VIOLENCE:There are some studies by scientists that prove that games can influence human behavior and increase the level of aggression in some people.
- ISOLATION:The world of the gaming industry is virtual, and there are people who, after a long time, become isolated from society and literally lose their social skills, which prevents them from performing normal everyday tasks in the future. Most often, this requires treatment for years with the help of specialists.
- FINANCIAL RISKS:Some people become so addicted to games that they are ready to buy paid add-ons, getting into large and unsustainable debts.
- CONFLICTS:Games can encourage people to adhere to a certain point of view, even though their creators often do so without political or social implications. Such views are shared by society and cause great debate.
GAME GENRES THAT HAVE SIGNIFICANTLY INFLUENCED HUMANITY:
Certain genres of games formed their own idea of the world and immersed the player in their universe, where he could reach heights that were inaccessible in the real world. An interesting fact is that nowadays games can have many genres at once, as in the popular GTA game, where there are racing, shooter elements, and strategic decisions. However, let's look at the three most popular genres in the world:
- MMORPG (Massively Multiplayer Online Role-Playing Games): This genre is more related to the world of online games where a huge number of players gather. Such games influenced teamwork and, to some extent, the development of eSports and its concepts.
- ARCADE: Perhaps one of the fastest and simplest genres, where you often need to get from point A to point B. This type of game had a beneficial effect on the development of children, especially in the 1980s, showing them that determination always finds rewards.
- STRATEGIES: This is a more complex and intellectual genre that requires concentration, attention, and analytical thinking. Such games are preferred by adults since it is important to think through each move correctly and become a winner.
AGE RECOMMENDATIONS FOR GAME GENRES:
Based on historical experience not only in virtual games but also in everyday life, people have long roughly understood which genres of games are more suitable for certain ages. After all, each period is a certain development of a person and certain skills and qualities. Let's take a closer look at these recommendations.
Game Genre |
Recommended Age |
Features and Recommendations |
ARCADE |
Any age |
Incredibly basic controls for this genre of games and a mostly simple concept and story. This genre of games is perfect for short-term recreation. |
MMORPG |
18+ |
This genre of games requires much more time than others. This is suitable for adults who can control their addiction and can balance between virtual reality and life responsibilities. |
RACING |
10+ |
This genre of games can be useful for teenagers as a relaxing pastime. For younger children, adult supervision is required due to the frequent and rapid change of pictures and information. |
STRATEGY |
12+ |
Although this genre is popular among adults, it is still useful for children, as it requires the development of planning and analytical thinking. |
PUZZLE |
Any age |
Useful games for all ages, and do not involve you too much in the process itself, thereby minimizing the risk of addiction. |
FREQUENTLY ASKED QUESTIONS:
Where can I buy gold for the online game I'm playing?
- There are special websites that provide services for exchanging gold with other players, and many games also have the opportunity to purchase game currency on their marketplace.
I started spending a lot of time playing games and sleeping less, what should I do?
- Between games and necessary needs like sleep, it is important to always find a balance; try to get at least 7-8 hours of sleep at night and not go to bed later than midnight. Also, if you cannot cope with the desire to stop playing on your own, then you need to contact a specialist.
Is it normal that my child likes to play racing games?
- Yes, this is normal because for children it is learning about the world from a different perspective and something new that competes with reality. However, it is important to always control the process and help the child balance between games and real life.
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