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Carry1st partners CrazyLab to launch Africa’s first accelerator for mobile game developers

Carry1st partners CrazyLab to launch Africa’s first accelerator for mobile game developers. 

Carry1st partners CrazyLab to launch Africa’s first accelerator for mobile game developers

The video game development industry is one that is under-recognized in Africa. Its growth has been laborious, harmed significantly by the continent's fragmented and unresolved distribution ecosystems.

Cordel Robbin-Coker, Carry1st's CEO and co-founder, explained to Technext that developers in the space frequently struggle to create games with global appeal.

He added that this typically results in them hitting a low ceiling early on due to their inability to generate enough revenue to grow. That is about to change.

A dedicated game development hub

Carry1st, an Africa-focused mobile game publishing platform, has partnered with CrazyLab to launch the “CrazyHubs Cape Town” hypercasual gaming accelerator program in South Africa.

According to Cordel, the new hub will educate African developers on how to design and develop hypercasual mobile games that adhere to global standards.

Additionally, the program will contribute to the development of Africa's burgeoning mobile gaming ecosystem and serve as a platform for African ideas, culture, and creativity to a global audience.

Game development in Africa

There are numerous game development genres, ranging from ultra-casual mobile games to mid- to hard-core adventure and action games.

According to Carry1st's CEO, the CrazyHub Cape Town's initial focus will be on hypercasual games. He explained that the speed with which these games can be developed contributes to the rate of learning and evolution necessary to onboard local talent into the games industry more broadly.

Sagi Schliesser, CEO of CrazyLabs, concurs. According to him, the games are quick to develop and test, democratizing the ability of aspiring game developers to create blockbusters. Sagi added that it can be profitably operated for 18 to 36 months following launch.

Among the successful hypergames in Africa are Broforce, developed by Cape Town-based independent studio Free Lives; Mosquito Smasher, Okada Rider, and Aboki Run, developed by Nigeria-based Maliyo Games; and Nairobi X, developed by Kenyan Andrew Kaggia.

According to Cordel, these games demonstrate how strong local and international demand for African gaming content can be generated.

Although the company's current focus is on hypercasual games, Carry1st's CEO says the company is also pursuing partnerships with international studios that will allow local developer teams to work on games across the gaming spectrum, from hypercasual mobile games to adventure and action games.

Lagos, Nairobi or Cairo might be next

The newly launched incubator in South Africa is one of the continent's first accelerators devoted exclusively to game development. It builds on the success of previous programs in countries such as India, Israel, Poland, Serbia, and Turkey.

According to Lucy Hoffman, COO of Carry1st, the partnership's first program in Africa will be the first of many.

Cordel attested to this. According to him, the company has begun considering expanding it to additional cities across the continent, including Lagos, Nairobi, and Cairo.

How the accelerator works

CrazyHubs Cape Town will be a paid three- to six-month accelerator based in Cape Town. It will be led by renowned industry experts who will educate the next generation of gaming talent about the fundamentals of designing and developing hypercasual mobile games.

The Hub will form up to ten teams of two to three individuals. However, if individuals do not have a team, the Hub may pair them with individuals who possess complementary skills.

According to Carry1st's CEO, the team will likely consist of a designer and up to two developers, at least one of whom should be familiar with Unity, the industry's leading game development engine.

Participants will receive world-class training in the development of hypercasual games, as well as hands-on guidance.

Along with mentoring, participants will have the option of launching their incubated games on global platforms such as the App Store and Google Play Store.

Additionally, participants will be eligible for a profit share plan for any successful games developed during the program's duration. Additionally, each team member will receive a monthly stipend, with graduates receiving a certificate titled 'CrazyHubs Diploma.'

The application period for the programme is now open. The accelerator program will begin in September 2021 and last at least three months.

July and August will be used to review submitted applications, with finalists being announced at the end of August.

How to apply – requirements

The Crazyhub is on the lookout for Africa's next generation of gaming talent and will be welcoming aspiring game programmers, developers, designers, artists, game development studios, gaming school graduates, and young people working in the field of game development from across the continent.

In terms of required skills, Cordel says the hub is relatively receptive to backgrounds that could result in compelling gaming experiences.

He explained that the current strategy is to seek out talented teams capable of collaborating.

Additionally, the application page requires applicants to be at least 18 years old, have an interest in developing hyper-casual mobile games, and have a game portfolio.

Additionally, applying teams must include at least one Unity developer and an English speaker.

Carry1st CEO advised interested participants that only those who are determined, creative, and willing to work hard will likely be successful in the Hub – developing and launching their own games.

In conclusion, mobile gaming is still in its infancy. It took time for talented individuals to recognize and value the value of pursuing a career in the games industry.

Carry1st, in collaboration with CrazyLabs, is committed to attracting the next generation of developers and equipping them with the skills, resources, and network necessary to reach millions of users across the continent and globally.

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